![]() The biggest step backwards is easily in the lighting department. But as you can see from our head-to-head video below (and the Watch Dogs PS3 vs PS4 comparison gallery), this is far from the biggest issue with the game's visual make-up. In terms of the base image, PS3 pushes out a native resolution of around 1152圆48, reinforced by what appears to be an FXAA solution for edge treatment - the weakest option on PC. Meanwhile, on PS3 it's fair to say the core mechanics hold together faithfully enough, with all abilities, missions and areas transferring unscathed, but the gloss over the top is significantly pared back and the resulting visuals can be startlingly different at times. The Disrupt engine benefits from the newer Sony console's processing power to handle the AI and physics elements of a vast Chicago city sandbox - all delivered at 1600x900 and backed by a stable 30fps. To get to the heart of the matter, we have the PS3 version to compare with Watch Dogs' PlayStation 4 release, the technical strengths of which we've already covered in detail. ![]() Should last-gen hardware be left behind by AAA developers? Or does less-capable hardware still offers a viable alternative? ![]() Multi-platform titles are necessarily built with scalability in mind - it's essential for the PC gaming market - but the question we're interested in today is whether Watch Dogs is a sign that we're finally at breaking point. ![]() Built from the ground up with the new generation of gaming hardware in mind, it's easy to forget that Ubisoft Montreal's new open-world cyber-thriller is actually a cross-generational release, also available for Xbox 360 and PlayStation 3. ![]()
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